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Knuckles' Chaotix : ウィキペディア英語版
Knuckles' Chaotix

''Knuckles' Chaotix'', known as in Japan, is a platform game developed by Sonic Team and published by Sega for the Sega 32X in 1995. It is the only game in the ''Sonic the Hedgehog'' series to be released for the system, and one of a few that do not feature Sonic himself(although he and Tails make a cameo appearance in the good ending). Instead, the game stars Knuckles the Echidna and the Chaotix team of characters. Gameplay is similar to earlier ''Sonic'' titles, however, the game introduces a partner system in which the player's character is connected to another via a ring force bond with "rubber band" physics. Most of the gameplay is based on using this mechanic to maneuver the characters through the stages.
Upon release, ''Knuckles' Chaotix'' received mixed reception, with most of the criticism directed towards the level design and partner system. However, the game remains one of the most popular titles in the small 32X library. Contrary to most other classic ''Sonic'' titles being re-released in modern video game compilations, ''Knuckles' Chaotix'' was only re-released through GameTap's PC service for a brief period in 2007.〔(). Gametap. Retrieved January 30, 2007.〕 Roots of the game's development can be traced back to the ''Sonic Crackers'' prototype for the Sega Genesis.〔Fahs, Travis. "Sonic X-Treme Revisited." ''IGN UK''. May 29, 2008. (1 ). Retrieved on February 13, 2010. "There was the experimental multiplayer Sonic Crackers, eventually to become Knuckles Chaotix."〕
==Gameplay==

The primary objective of the game remains unchanged from previous ''Sonic'' titles. The player must finish each level in under ten minutes and defeat Dr. Robotnik's badniks along the way. Rings still constitute the player's life energy and can be collected to enter special stages. If the character has no rings, getting hit will temporarily cause the player to lose his partner, who will return eventually, effectively making the partner an extra hit point. If the player is damaged when he has no rings and his partner is absent, or if the character uses 'recall' (see below) to reduce his ring counter to negative 99 rings or lower, he will automatically be taken back to the world lobby (or back to the title screen, if he is in Isolated Island when this happens, which is also only possible through using recall, due to lack of hazardous obstacles or enemies in that level) and be given a chance to leave/save or to choose a different partner and/or try to choose another attraction to play. Unlike previous games in the series, there are no "lives".
The game comprises 5 worlds (called Attractions), each with 5 levels. Levels are set at different times of day (morning, day, evening and night), which are determined by the time spent in the previous level and affect enemy placement and boss difficulty. At the end of Level 5, the player confronts Dr. Robotnik in one of his contraptions.
The most fundamental change in ''Knuckles' Chaotix'' involves the special ring force bond between characters. In earlier ''Sonic'' games, two-player mode would consist either of a traditional split screen race or a joint single player effort with Tails as a secondary character. In the latter case, this meant that Tails could move off screen and get lost for a few seconds until he is returned to Sonic.
In ''Knuckles' Chaotix'' however, both players are at all times connected on one single screen while neither player acts as the dominant force to move the game forward. Besides the staple of traditional ''Sonic'' moves and individual abilities this means some new tricks can be executed with the elastic force of the ring bond. For example, player 1 can hold his position while player 2 runs forward and stretches the bond to gain maximum speed. In mid-air the bond can be used to generate upward momentum. Additionally, players can toss each other toward platforms or use the call-button to reunite (at a cost of ten rings, which meant that for the only time the ring count could dip below zero in a ''Sonic'' game). Also, in two player mode if either player is hit without a shield/invincibility/big ring (an item that when obtained, causes the player to lose all of his rings in the form of one, slightly larger than usual ring temporarily if he are hit) they lose all of their rings (which is not the case in single player mode, when if the partner is hit, he only loses one ring instead of all of them).
The game cartridge features battery-backup saving, which allows the player to save their progress either manually (by passing the Exit sign) or automatically (after clearing an Act or Special Stage).
All badniks and most bosses in the game are powered by, and on destruction release, gray rings (rather than animals as in prior games). However, these cannot be collected like regular rings and vanish almost immediately.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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